
/*******************************************************************************
* generated by lcd-image-converter rev.030b30d from 2019-03-17 01:38:34 +0500
* font
* filename: unsaved
* name: More_perfect_VGA_light
* family: More Perfect DOS VGA
* size: 16
* style: Regular
* included characters:  !"#$%&'()*+,-./0123456789:;<=>?\x0040ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
* antialiasing: no
* type: proportional
* encoding: UTF-8
* unicode bom: no
*
* preset name: Color R5G6B5
* data block size: 16 bit(s), uint16_t
* RLE compression enabled: no
* conversion type: Color, not_used not_used
* split to rows: yes
* bits per pixel: 16
*
* preprocess:
*  main scan direction: top_to_bottom
*  line scan direction: forward
*  inverse: no
*******************************************************************************/

/*
 typedef struct {
     const uint16_t *data;
     uint16_t width;
     uint16_t height;
     uint8_t dataSize;
     } tImage;
 typedef struct {
     long int code;
     const tImage *image;
     } tChar;
 typedef struct {
     int length;
     const tChar *chars;
     } tFont;
*/

#include <stdint.h>



#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x20[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x20 = { image_data_More_perfect_VGA_light_0x20,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x21[144] = {
    // █████████
    // █████████
    // ███∙∙████
    // ██∙∙∙∙███
    // ██∙∙∙∙███
    // ██∙∙∙∙███
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x21 = { image_data_More_perfect_VGA_light_0x21,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x22[144] = {
    // █████████
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // ██∙██∙███
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x22 = { image_data_More_perfect_VGA_light_0x22,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x23[144] = {
    // █████████
    // █████████
    // █████████
    // █∙∙█∙∙███
    // █∙∙█∙∙███
    // ∙∙∙∙∙∙∙██
    // █∙∙█∙∙███
    // █∙∙█∙∙███
    // █∙∙█∙∙███
    // ∙∙∙∙∙∙∙██
    // █∙∙█∙∙███
    // █∙∙█∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x23 = { image_data_More_perfect_VGA_light_0x23,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x24[144] = {
    // ███∙∙████
    // ███∙∙████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙████∙██
    // ∙∙███████
    // █∙∙∙∙∙███
    // █████∙∙██
    // █████∙∙██
    // ∙████∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x24 = { image_data_More_perfect_VGA_light_0x24,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x25[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙████∙██
    // ∙∙███∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // ∙∙███∙∙██
    // ∙████∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x25 = { image_data_More_perfect_VGA_light_0x25,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x26[144] = {
    // █████████
    // █████████
    // ██∙∙∙████
    // █∙∙█∙∙███
    // █∙∙█∙∙███
    // ██∙∙∙████
    // █∙∙∙█∙∙██
    // ∙∙█∙∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙█∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x26 = { image_data_More_perfect_VGA_light_0x26,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x27[144] = {
    // █████████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // █∙∙██████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x27 = { image_data_More_perfect_VGA_light_0x27,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x28[144] = {
    // █████████
    // █████████
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ███∙∙████
    // ████∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x28 = { image_data_More_perfect_VGA_light_0x28,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x29[144] = {
    // █████████
    // █████████
    // ██∙∙█████
    // ███∙∙████
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x29 = { image_data_More_perfect_VGA_light_0x29,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x2a[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // ∙∙∙∙∙∙∙∙█
    // ██∙∙∙∙███
    // █∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x2a = { image_data_More_perfect_VGA_light_0x2a,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x2b[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █∙∙∙∙∙∙██
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x2b = { image_data_More_perfect_VGA_light_0x2b,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x2c[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙█████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x2c = { image_data_More_perfect_VGA_light_0x2c,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x2d[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x2d = { image_data_More_perfect_VGA_light_0x2d,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x2e[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x2e = { image_data_More_perfect_VGA_light_0x2e,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x2f[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // ██████∙██
    // █████∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // ∙∙███████
    // ∙████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x2f = { image_data_More_perfect_VGA_light_0x2f,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x30[144] = {
    // █████████
    // █████████
    // ██∙∙∙∙███
    // █∙∙██∙∙██
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x30 = { image_data_More_perfect_VGA_light_0x30,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x31[144] = {
    // █████████
    // █████████
    // ███∙∙████
    // ██∙∙∙████
    // █∙∙∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // █∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x31 = { image_data_More_perfect_VGA_light_0x31,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x32[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // █████∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // ∙∙███████
    // ∙∙███∙∙██
    // ∙∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x32 = { image_data_More_perfect_VGA_light_0x32,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x33[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // █████∙∙██
    // █████∙∙██
    // ██∙∙∙∙███
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x33 = { image_data_More_perfect_VGA_light_0x33,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x34[144] = {
    // █████████
    // █████████
    // ████∙∙███
    // ███∙∙∙███
    // ██∙∙∙∙███
    // █∙∙█∙∙███
    // ∙∙██∙∙███
    // ∙∙∙∙∙∙∙██
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ███∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x34 = { image_data_More_perfect_VGA_light_0x34,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x35[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙██
    // ∙∙███████
    // ∙∙███████
    // ∙∙███████
    // ∙∙∙∙∙∙███
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x35 = { image_data_More_perfect_VGA_light_0x35,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x36[144] = {
    // █████████
    // █████████
    // ██∙∙∙████
    // █∙∙██████
    // ∙∙███████
    // ∙∙███████
    // ∙∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x36 = { image_data_More_perfect_VGA_light_0x36,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x37[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙██
    // ∙∙███∙∙██
    // █████∙∙██
    // █████∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x37 = { image_data_More_perfect_VGA_light_0x37,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x38[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x38 = { image_data_More_perfect_VGA_light_0x38,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x39[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙∙██
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // ████∙∙███
    // █∙∙∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x39 = { image_data_More_perfect_VGA_light_0x39,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x3a[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x3a = { image_data_More_perfect_VGA_light_0x3a,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x3b[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x3b = { image_data_More_perfect_VGA_light_0x3b,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x3c[144] = {
    // █████████
    // █████████
    // █████████
    // █████∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // ██∙∙█████
    // ███∙∙████
    // ████∙∙███
    // █████∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x3c = { image_data_More_perfect_VGA_light_0x3c,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x3d[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙∙∙██
    // █████████
    // █████████
    // █∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x3d = { image_data_More_perfect_VGA_light_0x3d,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x3e[144] = {
    // █████████
    // █████████
    // █████████
    // █∙∙██████
    // ██∙∙█████
    // ███∙∙████
    // ████∙∙███
    // █████∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x3e = { image_data_More_perfect_VGA_light_0x3e,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x3f[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ████∙∙███
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x3f = { image_data_More_perfect_VGA_light_0x3f,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x40[144] = {
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙█∙∙∙∙██
    // ∙∙█∙∙∙∙██
    // ∙∙█∙∙∙∙██
    // ∙∙█∙∙∙███
    // ∙∙███████
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x40 = { image_data_More_perfect_VGA_light_0x40,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x41[144] = {
    // █████████
    // █████████
    // ███∙█████
    // ██∙∙∙████
    // █∙∙█∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙∙∙∙∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x41 = { image_data_More_perfect_VGA_light_0x41,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x42[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙∙∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // ∙∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x42 = { image_data_More_perfect_VGA_light_0x42,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x43[144] = {
    // █████████
    // █████████
    // ██∙∙∙∙███
    // █∙∙██∙∙██
    // ∙∙████∙██
    // ∙∙███████
    // ∙∙███████
    // ∙∙███████
    // ∙∙███████
    // ∙∙████∙██
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x43 = { image_data_More_perfect_VGA_light_0x43,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x44[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙████
    // █∙∙█∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙█∙∙███
    // ∙∙∙∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x44 = { image_data_More_perfect_VGA_light_0x44,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x45[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙██
    // █∙∙██∙∙██
    // █∙∙███∙██
    // █∙∙█∙████
    // █∙∙∙∙████
    // █∙∙█∙████
    // █∙∙██████
    // █∙∙███∙██
    // █∙∙██∙∙██
    // ∙∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x45 = { image_data_More_perfect_VGA_light_0x45,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x46[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙██
    // █∙∙██∙∙██
    // █∙∙███∙██
    // █∙∙█∙████
    // █∙∙∙∙████
    // █∙∙█∙████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // ∙∙∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x46 = { image_data_More_perfect_VGA_light_0x46,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x47[144] = {
    // █████████
    // █████████
    // ██∙∙∙∙███
    // █∙∙██∙∙██
    // ∙∙████∙██
    // ∙∙███████
    // ∙∙███████
    // ∙∙█∙∙∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙██∙∙██
    // ██∙∙∙█∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x47 = { image_data_More_perfect_VGA_light_0x47,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x48[144] = {
    // █████████
    // █████████
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙∙∙∙∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x48 = { image_data_More_perfect_VGA_light_0x48,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x49[144] = {
    // █████████
    // █████████
    // ██∙∙∙∙███
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x49 = { image_data_More_perfect_VGA_light_0x49,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x4a[144] = {
    // █████████
    // █████████
    // ███∙∙∙∙██
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x4a = { image_data_More_perfect_VGA_light_0x4a,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x4b[144] = {
    // █████████
    // █████████
    // ∙∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙█∙∙███
    // █∙∙∙∙████
    // █∙∙∙∙████
    // █∙∙█∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // ∙∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x4b = { image_data_More_perfect_VGA_light_0x4b,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x4c[144] = {
    // █████████
    // █████████
    // ∙∙∙∙█████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙███∙██
    // █∙∙██∙∙██
    // ∙∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x4c = { image_data_More_perfect_VGA_light_0x4c,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x4d[144] = {
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙∙██∙∙∙█
    // ∙∙∙∙∙∙∙∙█
    // ∙∙∙∙∙∙∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x4d = { image_data_More_perfect_VGA_light_0x4d,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x4e[144] = {
    // █████████
    // █████████
    // ∙∙███∙∙██
    // ∙∙∙██∙∙██
    // ∙∙∙∙█∙∙██
    // ∙∙∙∙∙∙∙██
    // ∙∙█∙∙∙∙██
    // ∙∙██∙∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x4e = { image_data_More_perfect_VGA_light_0x4e,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x4f[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x4f = { image_data_More_perfect_VGA_light_0x4f,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x50[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙∙∙∙███
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // ∙∙∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x50 = { image_data_More_perfect_VGA_light_0x50,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x51[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙█∙█∙∙██
    // ∙∙█∙∙∙∙██
    // █∙∙∙∙∙███
    // ████∙∙███
    // ████∙∙∙██
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x51 = { image_data_More_perfect_VGA_light_0x51,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x52[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙∙∙∙███
    // █∙∙█∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // ∙∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x52 = { image_data_More_perfect_VGA_light_0x52,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x53[144] = {
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙██████
    // ██∙∙∙████
    // ████∙∙███
    // █████∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x53 = { image_data_More_perfect_VGA_light_0x53,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x54[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙██∙∙██∙█
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x54 = { image_data_More_perfect_VGA_light_0x54,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x55[144] = {
    // █████████
    // █████████
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x55 = { image_data_More_perfect_VGA_light_0x55,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x56[144] = {
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x56 = { image_data_More_perfect_VGA_light_0x56,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x57[144] = {
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙∙∙∙∙∙∙█
    // ∙∙∙██∙∙∙█
    // █∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x57 = { image_data_More_perfect_VGA_light_0x57,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x58[144] = {
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █∙∙██∙∙██
    // █∙∙∙∙∙∙██
    // ██∙∙∙∙███
    // ██∙∙∙∙███
    // █∙∙∙∙∙∙██
    // █∙∙██∙∙██
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x58 = { image_data_More_perfect_VGA_light_0x58,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x59[144] = {
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x59 = { image_data_More_perfect_VGA_light_0x59,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x5a[144] = {
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙∙█
    // ∙∙████∙∙█
    // ∙████∙∙██
    // ████∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // ∙∙█████∙█
    // ∙∙████∙∙█
    // ∙∙∙∙∙∙∙∙█
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x5a = { image_data_More_perfect_VGA_light_0x5a,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x5b[144] = {
    // █████████
    // █████████
    // ██∙∙∙∙███
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x5b = { image_data_More_perfect_VGA_light_0x5b,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x5c[144] = {
    // █████████
    // █████████
    // █████████
    // ∙████████
    // ∙∙███████
    // ∙∙∙██████
    // █∙∙∙█████
    // ██∙∙∙████
    // ███∙∙∙███
    // ████∙∙∙██
    // █████∙∙██
    // ██████∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x5c = { image_data_More_perfect_VGA_light_0x5c,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x5d[144] = {
    // █████████
    // █████████
    // ██∙∙∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ████∙∙███
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x5d = { image_data_More_perfect_VGA_light_0x5d,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x5e[144] = {
    // ███∙█████
    // ██∙∙∙████
    // █∙∙█∙∙███
    // ∙∙███∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x5e = { image_data_More_perfect_VGA_light_0x5e,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x5f[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙∙█
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x5f = { image_data_More_perfect_VGA_light_0x5f,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x60[144] = {
    // █████████
    // ██∙∙█████
    // ███∙∙████
    // ████∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x60 = { image_data_More_perfect_VGA_light_0x60,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x61[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙████
    // ████∙∙███
    // █∙∙∙∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙█∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x61 = { image_data_More_perfect_VGA_light_0x61,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x62[144] = {
    // █████████
    // █████████
    // ∙∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙∙∙████
    // █∙∙█∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x62 = { image_data_More_perfect_VGA_light_0x62,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x63[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███████
    // ∙∙███████
    // ∙∙███████
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x63 = { image_data_More_perfect_VGA_light_0x63,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x64[144] = {
    // █████████
    // █████████
    // ███∙∙∙███
    // ████∙∙███
    // ████∙∙███
    // ██∙∙∙∙███
    // █∙∙█∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙█∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x64 = { image_data_More_perfect_VGA_light_0x64,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x65[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙∙∙∙∙∙██
    // ∙∙███████
    // ∙∙███████
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x65 = { image_data_More_perfect_VGA_light_0x65,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x66[144] = {
    // █████████
    // █████████
    // ███∙∙∙███
    // ██∙∙█∙∙██
    // ██∙∙██∙██
    // ██∙∙█████
    // █∙∙∙∙████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // █∙∙∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x66 = { image_data_More_perfect_VGA_light_0x66,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x67[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙█∙∙██
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙∙∙███
    // ████∙∙███
    // ∙∙██∙∙███
    // █∙∙∙∙████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x67 = { image_data_More_perfect_VGA_light_0x67,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x68[144] = {
    // █████████
    // █████████
    // ∙∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙█∙∙███
    // █∙∙∙█∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // ∙∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x68 = { image_data_More_perfect_VGA_light_0x68,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x69[144] = {
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // ██∙∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x69 = { image_data_More_perfect_VGA_light_0x69,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x6a[144] = {
    // █████████
    // █████████
    // █████∙∙██
    // █████∙∙██
    // █████████
    // ████∙∙∙██
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // █████∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x6a = { image_data_More_perfect_VGA_light_0x6a,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x6b[144] = {
    // █████████
    // █████████
    // ∙∙∙██████
    // █∙∙██████
    // █∙∙██████
    // █∙∙██∙∙██
    // █∙∙█∙∙███
    // █∙∙∙∙████
    // █∙∙∙∙████
    // █∙∙█∙∙███
    // █∙∙██∙∙██
    // ∙∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x6b = { image_data_More_perfect_VGA_light_0x6b,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x6c[144] = {
    // █████████
    // █████████
    // ██∙∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ██∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x6c = { image_data_More_perfect_VGA_light_0x6c,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x6d[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙∙██∙∙██
    // ∙∙∙∙∙∙∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙████∙∙█
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x6d = { image_data_More_perfect_VGA_light_0x6d,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x6e[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙█∙∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x6e = { image_data_More_perfect_VGA_light_0x6e,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x6f[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x6f = { image_data_More_perfect_VGA_light_0x6f,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x70[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙█∙∙∙███
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙██∙∙██
    // █∙∙∙∙∙███
    // █∙∙██████
    // █∙∙██████
    // ∙∙∙∙█████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x70 = { image_data_More_perfect_VGA_light_0x70,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x71[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙█∙∙██
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙∙∙███
    // ████∙∙███
    // ████∙∙███
    // ███∙∙∙∙██
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x71 = { image_data_More_perfect_VGA_light_0x71,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x72[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙█∙∙∙███
    // █∙∙∙█∙∙██
    // █∙∙██∙∙██
    // █∙∙██████
    // █∙∙██████
    // █∙∙██████
    // ∙∙∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x72 = { image_data_More_perfect_VGA_light_0x72,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x73[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █∙∙∙∙∙███
    // ∙∙███∙∙██
    // █∙∙██████
    // ██∙∙∙████
    // ████∙∙███
    // ∙∙███∙∙██
    // █∙∙∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x73 = { image_data_More_perfect_VGA_light_0x73,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x74[144] = {
    // █████████
    // █████████
    // ███∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ∙∙∙∙∙∙███
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█████
    // ██∙∙█∙∙██
    // ███∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x74 = { image_data_More_perfect_VGA_light_0x74,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x75[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // ∙∙██∙∙███
    // █∙∙∙█∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x75 = { image_data_More_perfect_VGA_light_0x75,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x76[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x76 = { image_data_More_perfect_VGA_light_0x76,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x77[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙████∙∙█
    // ∙∙████∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙█∙∙█∙∙█
    // ∙∙∙∙∙∙∙∙█
    // █∙∙██∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x77 = { image_data_More_perfect_VGA_light_0x77,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x78[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙████∙∙█
    // █∙∙██∙∙██
    // ██∙∙∙∙███
    // ██∙∙∙∙███
    // ██∙∙∙∙███
    // █∙∙██∙∙██
    // ∙∙████∙∙█
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x78 = { image_data_More_perfect_VGA_light_0x78,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x79[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // ∙∙███∙∙██
    // █∙∙∙∙∙∙██
    // █████∙∙██
    // ████∙∙███
    // ∙∙∙∙∙████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x79 = { image_data_More_perfect_VGA_light_0x79,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x7a[144] = {
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // ∙∙∙∙∙∙∙██
    // ∙∙██∙∙███
    // ███∙∙████
    // ██∙∙█████
    // █∙∙██████
    // ∙∙███∙∙██
    // ∙∙∙∙∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x7a = { image_data_More_perfect_VGA_light_0x7a,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x7b[144] = {
    // █████████
    // █████████
    // ████∙∙∙██
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // █∙∙∙█████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ████∙∙∙██
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x7b = { image_data_More_perfect_VGA_light_0x7b,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x7c[144] = {
    // █████████
    // █████████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x7c = { image_data_More_perfect_VGA_light_0x7c,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x7d[144] = {
    // █████████
    // █████████
    // █∙∙∙█████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ████∙∙∙██
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // ███∙∙████
    // █∙∙∙█████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x7d = { image_data_More_perfect_VGA_light_0x7d,
    9, 16, 16};
#endif

#if (0x0 == 0x0)
static const uint16_t image_data_More_perfect_VGA_light_0x7e[144] = {
    // █████████
    // █∙∙∙█∙∙██
    // ∙∙█∙∙∙███
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    // █████████
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0xffff, 0xffff, 
    0x0000, 0x0000, 0xffff, 0x0000, 0x0000, 0x0000, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
    0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff
};
static const tImage More_perfect_VGA_light_0x7e = { image_data_More_perfect_VGA_light_0x7e,
    9, 16, 16};
#endif


static const tChar More_perfect_VGA_light_array[] = {

#if (0x0 == 0x0)
  // character: ' '
  {0x20, &More_perfect_VGA_light_0x20},
#else
  // character: ' ' == ''
  {0x20, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '!'
  {0x21, &More_perfect_VGA_light_0x21},
#else
  // character: '!' == ''
  {0x21, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '"'
  {0x22, &More_perfect_VGA_light_0x22},
#else
  // character: '"' == ''
  {0x22, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '#'
  {0x23, &More_perfect_VGA_light_0x23},
#else
  // character: '#' == ''
  {0x23, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '$'
  {0x24, &More_perfect_VGA_light_0x24},
#else
  // character: '$' == ''
  {0x24, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '%'
  {0x25, &More_perfect_VGA_light_0x25},
#else
  // character: '%' == ''
  {0x25, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '&'
  {0x26, &More_perfect_VGA_light_0x26},
#else
  // character: '&' == ''
  {0x26, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '''
  {0x27, &More_perfect_VGA_light_0x27},
#else
  // character: ''' == ''
  {0x27, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '('
  {0x28, &More_perfect_VGA_light_0x28},
#else
  // character: '(' == ''
  {0x28, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: ')'
  {0x29, &More_perfect_VGA_light_0x29},
#else
  // character: ')' == ''
  {0x29, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '*'
  {0x2a, &More_perfect_VGA_light_0x2a},
#else
  // character: '*' == ''
  {0x2a, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '+'
  {0x2b, &More_perfect_VGA_light_0x2b},
#else
  // character: '+' == ''
  {0x2b, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: ','
  {0x2c, &More_perfect_VGA_light_0x2c},
#else
  // character: ',' == ''
  {0x2c, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '-'
  {0x2d, &More_perfect_VGA_light_0x2d},
#else
  // character: '-' == ''
  {0x2d, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '.'
  {0x2e, &More_perfect_VGA_light_0x2e},
#else
  // character: '.' == ''
  {0x2e, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '/'
  {0x2f, &More_perfect_VGA_light_0x2f},
#else
  // character: '/' == ''
  {0x2f, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '0'
  {0x30, &More_perfect_VGA_light_0x30},
#else
  // character: '0' == ''
  {0x30, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '1'
  {0x31, &More_perfect_VGA_light_0x31},
#else
  // character: '1' == ''
  {0x31, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '2'
  {0x32, &More_perfect_VGA_light_0x32},
#else
  // character: '2' == ''
  {0x32, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '3'
  {0x33, &More_perfect_VGA_light_0x33},
#else
  // character: '3' == ''
  {0x33, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '4'
  {0x34, &More_perfect_VGA_light_0x34},
#else
  // character: '4' == ''
  {0x34, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '5'
  {0x35, &More_perfect_VGA_light_0x35},
#else
  // character: '5' == ''
  {0x35, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '6'
  {0x36, &More_perfect_VGA_light_0x36},
#else
  // character: '6' == ''
  {0x36, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '7'
  {0x37, &More_perfect_VGA_light_0x37},
#else
  // character: '7' == ''
  {0x37, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '8'
  {0x38, &More_perfect_VGA_light_0x38},
#else
  // character: '8' == ''
  {0x38, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '9'
  {0x39, &More_perfect_VGA_light_0x39},
#else
  // character: '9' == ''
  {0x39, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: ':'
  {0x3a, &More_perfect_VGA_light_0x3a},
#else
  // character: ':' == ''
  {0x3a, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: ';'
  {0x3b, &More_perfect_VGA_light_0x3b},
#else
  // character: ';' == ''
  {0x3b, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '<'
  {0x3c, &More_perfect_VGA_light_0x3c},
#else
  // character: '<' == ''
  {0x3c, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '='
  {0x3d, &More_perfect_VGA_light_0x3d},
#else
  // character: '=' == ''
  {0x3d, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '>'
  {0x3e, &More_perfect_VGA_light_0x3e},
#else
  // character: '>' == ''
  {0x3e, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '?'
  {0x3f, &More_perfect_VGA_light_0x3f},
#else
  // character: '?' == ''
  {0x3f, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '\x0040'
  {0x40, &More_perfect_VGA_light_0x40},
#else
  // character: '\x0040' == ''
  {0x40, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'A'
  {0x41, &More_perfect_VGA_light_0x41},
#else
  // character: 'A' == ''
  {0x41, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'B'
  {0x42, &More_perfect_VGA_light_0x42},
#else
  // character: 'B' == ''
  {0x42, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'C'
  {0x43, &More_perfect_VGA_light_0x43},
#else
  // character: 'C' == ''
  {0x43, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'D'
  {0x44, &More_perfect_VGA_light_0x44},
#else
  // character: 'D' == ''
  {0x44, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'E'
  {0x45, &More_perfect_VGA_light_0x45},
#else
  // character: 'E' == ''
  {0x45, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'F'
  {0x46, &More_perfect_VGA_light_0x46},
#else
  // character: 'F' == ''
  {0x46, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'G'
  {0x47, &More_perfect_VGA_light_0x47},
#else
  // character: 'G' == ''
  {0x47, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'H'
  {0x48, &More_perfect_VGA_light_0x48},
#else
  // character: 'H' == ''
  {0x48, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'I'
  {0x49, &More_perfect_VGA_light_0x49},
#else
  // character: 'I' == ''
  {0x49, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'J'
  {0x4a, &More_perfect_VGA_light_0x4a},
#else
  // character: 'J' == ''
  {0x4a, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'K'
  {0x4b, &More_perfect_VGA_light_0x4b},
#else
  // character: 'K' == ''
  {0x4b, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'L'
  {0x4c, &More_perfect_VGA_light_0x4c},
#else
  // character: 'L' == ''
  {0x4c, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'M'
  {0x4d, &More_perfect_VGA_light_0x4d},
#else
  // character: 'M' == ''
  {0x4d, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'N'
  {0x4e, &More_perfect_VGA_light_0x4e},
#else
  // character: 'N' == ''
  {0x4e, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'O'
  {0x4f, &More_perfect_VGA_light_0x4f},
#else
  // character: 'O' == ''
  {0x4f, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'P'
  {0x50, &More_perfect_VGA_light_0x50},
#else
  // character: 'P' == ''
  {0x50, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'Q'
  {0x51, &More_perfect_VGA_light_0x51},
#else
  // character: 'Q' == ''
  {0x51, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'R'
  {0x52, &More_perfect_VGA_light_0x52},
#else
  // character: 'R' == ''
  {0x52, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'S'
  {0x53, &More_perfect_VGA_light_0x53},
#else
  // character: 'S' == ''
  {0x53, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'T'
  {0x54, &More_perfect_VGA_light_0x54},
#else
  // character: 'T' == ''
  {0x54, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'U'
  {0x55, &More_perfect_VGA_light_0x55},
#else
  // character: 'U' == ''
  {0x55, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'V'
  {0x56, &More_perfect_VGA_light_0x56},
#else
  // character: 'V' == ''
  {0x56, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'W'
  {0x57, &More_perfect_VGA_light_0x57},
#else
  // character: 'W' == ''
  {0x57, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'X'
  {0x58, &More_perfect_VGA_light_0x58},
#else
  // character: 'X' == ''
  {0x58, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'Y'
  {0x59, &More_perfect_VGA_light_0x59},
#else
  // character: 'Y' == ''
  {0x59, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'Z'
  {0x5a, &More_perfect_VGA_light_0x5a},
#else
  // character: 'Z' == ''
  {0x5a, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '['
  {0x5b, &More_perfect_VGA_light_0x5b},
#else
  // character: '[' == ''
  {0x5b, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '\'
  {0x5c, &More_perfect_VGA_light_0x5c},
#else
  // character: '\' == ''
  {0x5c, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: ']'
  {0x5d, &More_perfect_VGA_light_0x5d},
#else
  // character: ']' == ''
  {0x5d, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '^'
  {0x5e, &More_perfect_VGA_light_0x5e},
#else
  // character: '^' == ''
  {0x5e, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '_'
  {0x5f, &More_perfect_VGA_light_0x5f},
#else
  // character: '_' == ''
  {0x5f, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '`'
  {0x60, &More_perfect_VGA_light_0x60},
#else
  // character: '`' == ''
  {0x60, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'a'
  {0x61, &More_perfect_VGA_light_0x61},
#else
  // character: 'a' == ''
  {0x61, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'b'
  {0x62, &More_perfect_VGA_light_0x62},
#else
  // character: 'b' == ''
  {0x62, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'c'
  {0x63, &More_perfect_VGA_light_0x63},
#else
  // character: 'c' == ''
  {0x63, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'd'
  {0x64, &More_perfect_VGA_light_0x64},
#else
  // character: 'd' == ''
  {0x64, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'e'
  {0x65, &More_perfect_VGA_light_0x65},
#else
  // character: 'e' == ''
  {0x65, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'f'
  {0x66, &More_perfect_VGA_light_0x66},
#else
  // character: 'f' == ''
  {0x66, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'g'
  {0x67, &More_perfect_VGA_light_0x67},
#else
  // character: 'g' == ''
  {0x67, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'h'
  {0x68, &More_perfect_VGA_light_0x68},
#else
  // character: 'h' == ''
  {0x68, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'i'
  {0x69, &More_perfect_VGA_light_0x69},
#else
  // character: 'i' == ''
  {0x69, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'j'
  {0x6a, &More_perfect_VGA_light_0x6a},
#else
  // character: 'j' == ''
  {0x6a, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'k'
  {0x6b, &More_perfect_VGA_light_0x6b},
#else
  // character: 'k' == ''
  {0x6b, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'l'
  {0x6c, &More_perfect_VGA_light_0x6c},
#else
  // character: 'l' == ''
  {0x6c, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'm'
  {0x6d, &More_perfect_VGA_light_0x6d},
#else
  // character: 'm' == ''
  {0x6d, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'n'
  {0x6e, &More_perfect_VGA_light_0x6e},
#else
  // character: 'n' == ''
  {0x6e, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'o'
  {0x6f, &More_perfect_VGA_light_0x6f},
#else
  // character: 'o' == ''
  {0x6f, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'p'
  {0x70, &More_perfect_VGA_light_0x70},
#else
  // character: 'p' == ''
  {0x70, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'q'
  {0x71, &More_perfect_VGA_light_0x71},
#else
  // character: 'q' == ''
  {0x71, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'r'
  {0x72, &More_perfect_VGA_light_0x72},
#else
  // character: 'r' == ''
  {0x72, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 's'
  {0x73, &More_perfect_VGA_light_0x73},
#else
  // character: 's' == ''
  {0x73, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 't'
  {0x74, &More_perfect_VGA_light_0x74},
#else
  // character: 't' == ''
  {0x74, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'u'
  {0x75, &More_perfect_VGA_light_0x75},
#else
  // character: 'u' == ''
  {0x75, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'v'
  {0x76, &More_perfect_VGA_light_0x76},
#else
  // character: 'v' == ''
  {0x76, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'w'
  {0x77, &More_perfect_VGA_light_0x77},
#else
  // character: 'w' == ''
  {0x77, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'x'
  {0x78, &More_perfect_VGA_light_0x78},
#else
  // character: 'x' == ''
  {0x78, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'y'
  {0x79, &More_perfect_VGA_light_0x79},
#else
  // character: 'y' == ''
  {0x79, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: 'z'
  {0x7a, &More_perfect_VGA_light_0x7a},
#else
  // character: 'z' == ''
  {0x7a, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '{'
  {0x7b, &More_perfect_VGA_light_0x7b},
#else
  // character: '{' == ''
  {0x7b, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '|'
  {0x7c, &More_perfect_VGA_light_0x7c},
#else
  // character: '|' == ''
  {0x7c, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '}'
  {0x7d, &More_perfect_VGA_light_0x7d},
#else
  // character: '}' == ''
  {0x7d, &More_perfect_VGA_light_0x},
#endif

#if (0x0 == 0x0)
  // character: '~'
  {0x7e, &More_perfect_VGA_light_0x7e}
#else
  // character: '~' == ''
  {0x7e, &More_perfect_VGA_light_0x}
#endif

};


const tFont More_perfect_VGA_light = { 95, More_perfect_VGA_light_array };

